

There is a fascinating commentary edition to play through that as a fan of movie commentaries I loved but what I really wanted was more to play in this world. At around 3 hours this game is short as you'd expect from the price point and genre but I cant decide if I want more. And it is here where my only issue, but a personal argument lies. On face value this is a game where you play as a series of shapes jumping around a world, but the more you play, the more it becomes, making you care for the characters, cheer for them, vilify them and genuinely be happy for them as they progress through their journey, a journey that is all too short. The story narration, alongside beautiful music by Danny Housden, and lighting effects that are pointlessly beautiful, bring the mechanics of this little game to life. It is at this point where Thomas Was Alone really becomes an experience. Each shape is given unique personality and character via the stunningly charming and soothing narration by Danny Wallace continuing to add to the nonsensical depth of a group of shapes and giving you an idea of the importance of their adventure from their perspective. It is in this part of the design that the games concept truly excels, instead of learning skills you meet friends, instead of fighting enemies you tackle the changing levels as a team, you must use your brain and work out the correct way and place to make use of each characters skills to guide you through the story, a concept I really warmed to. On your journey however you meet various other quadrangles of different sizes that provide different skills including a short wide pink one that functions as a trampoline, a large blue square that cant jump very high but floats on water and a tall slim yellow one that jumps to enormous heights. Thomas, as the name suggests, begins the story as a lone jumping rectangle that you guide through various simple side scrolling levels. He is an AI gone rogue, but an AI with a heart that is ultimately filled with friendship and heroism as he joins a band of other misfit AI to escape into the world. Originally finding its way into my life as one of the PS+ freebies for April, Thomas Was Alone was randomly selected to be the first game I've played in a long time on the dust collector called my PS Vita. Sporting hilarious narration, beautifully simplistic design and truly enjoyable mechanics that was only let down by the simple technicality that there was just not enough of it.

Sporting hilarious narration, beautifully Mike Bithell makes a game that is such an incredible joy to play, I hated having it finished. Mike Bithell makes a game that is such an incredible joy to play, I hated having it finished.
